![]() ![]() Includes: The drawstring game bag holds all four decks, the 16 Kohatu stones: 4 large stones, 8 medium rocks, 4 small gems and plus a game dice.Four card decks, each with over 150 questions, including Self Esteem, Life Skills and Anger for ages 8 and up plus the Early Childhood Social Emotional deck for ages 4-7. No set up and each round is quick, 3-5 minutes without the question cards and 5-15 minutes when using question cards. Totika Kohatu wood rocks are irresistible and they are going grab and hold the attention of children, teens and adults.Although it looks simple at first, the difficulty of stacking all 16 rocks, stones and gems becomes apparent and players are gradually mesmerized by the surprising height of the stack, much more mindful of their movement around the table as the stack grows taller and excitement builds. ![]() Sounds easy until everyone realizes stacking all 16 stones is nearly impossible but believe us, it’s possible. Don’t give up. Stack the last rock and win. Win a round by successfully stacking the 16th stone. Knock over the stack and lose that round of play. ![]() Players take turns rolling the die and balancing one rock of the rolled color on top of the stack.Choking hazard not appropriate for under age 3. The drawstring game bag holds all four decks, the 16 Kohatu stones plus a game dice. Knock the stack over on your turn and lose that round of play.įour card decks, each with over 150 questions, including Self Esteem, Life Skills and Anger for ages 8 and up plus the Early Childhood Social Emotional deck for ages 4-7. Totika Kohatu is a tabletop wood rock stacking game that will determine, once and for all, who has the steadiest hand and nerves of steel. If one or more of the holes in the destination triangle contains a peg belonging to another player this does not prevent a player from winning, the game is simply won when all the available spots within the triangle are occupied with his pegs.Totika Kohatu is a traditional Maori competition played by stacking stones as high as possible on beaches, near rivers or other places with rocks. The first player to get all his pegs to the opposite triangle wins. You may hop through another triangle so long as you don’t end your turn in that triangle. You may only land a peg in your own triangle and the triangle opposite you. However, once a peg has reached the opposing triangle it may not be moved out of the triangle only within the triangle. Pegs are never removed from the board and can move in any direction. Lastly, you may not hop to the side of a peg and you may not hop two pegs in one jump. Thirdly, you may change directions after each hop. Secondly, you may hop any peg including your own so long as the hop is in a straight line. You are allowed to string together multiple hops in one turn. ![]() On your turn, you must move a single peg of your own color to an adjacent space or hop an adjacent peg to an empty space directly on the other side. Pick a player to go first then play proceeds clockwise. Lastly, in a six-player game, players use all the triangles. And in a four-player game, players pick two opposing pairs of triangles. In a two-player game, players must pick opposite triangles, in three-player game players starting positions are every other triangle. SetupĮach player picks a color and puts the matching colored pegs in the corresponding triangle. The first player to occupy all 10 destination holes is the winner. The object of the game is to be the first player to move all of your 10 pegs across the board and into the opposite triangle. In this article, you can learn about the basic rules of Chinese Checkers. ![]()
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